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Draft Myths, Measured

We measured what LoL fans argue about in draft — which side really wins, whether top lane is picked last, which teams ban a lane, and which bans go to waste. 1571 pro games, split by side.

Side win rate

Every number below is read against this baseline. Mixing sides cancels it out.

Blue56.0%Red44.0%n=1571

Pick order by role

Team-internal order. Higher means picked later.

RoleAvg order
top3.48
jungle2.57
mid3.14
bot2.66
support3.14

First-pick vs last-pick win rate

Side is held fixed. Without that, this flips into "top lane is worse when picked late".

RoleBlue First pickBlue Last pickRed First pickRed Last pick
top55.6%56.1%44.3%41.8%
jungle55.2%57.5%45.1%41.3%
mid58.5%54.6%45.3%44.9%
bot57.6%56.5%41.6%45.9%
support53.4%56.4%44.1%46.3%

Team ban tendencies

Deviation from the league average share, by lane.

TeamLanevs average
Team Secret Whalestop+15.9%p
FURIAjungle+14.1%p
Fnaticsupport+11.5%p
Dplus KIAjungle+11.2%p
MVK Esportsjungle-9.5%p
Kiwoom DRXmid-9.4%p
SK Gamingtop+9.4%p
Team WEmid+8.8%p
Natus Vinceretop+8.1%p
Disguisedjungle+7.8%p
Ultra Primebot+7.8%p
Oh My Godbot+7.5%p

Wasted bans

Banned often, rarely picked when left open.

ChampionBan ratePicked when open
Poppy28.3%6.6%
Vayne25.7%6.3%
Locke11.2%5.9%
Twisted Fate9.2%8.3%
Ziggs7.8%9.5%
Qiyana5.9%5.8%
LeBlanc5.7%3.7%
Yone5.6%5.9%
Sylas5.3%7.5%
Jax4.7%5.3%
Kai'Sa4.4%5.9%
Mel4.3%5.3%

How to read this

  • Side decides 13 points of win rate, so every table here is split by side. Combined numbers are meaningless.
  • These are correlations, not causes — a stronger team may simply prefer a given order.
  • We cannot separate "banned so it never got picked" from "nobody wanted it anyway".
  • Measured over 1571 games across the tournaments we collect.