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Draft Myths, Measured

We measured what LoL fans argue about in draft — which side really wins, whether top lane is picked last, which teams ban a lane, and which bans go to waste. 1057 pro games, split by side.

Side win rate

Every number below is read against this baseline. Mixing sides cancels it out.

Blue56.7%Red43.3%n=1057

Pick order by role

Team-internal order. Higher means picked later.

RoleAvg order
top3.44
jungle2.50
mid3.11
bot2.75
support3.19

First-pick vs last-pick win rate

Side is held fixed. Without that, this flips into "top lane is worse when picked late".

RoleBlue First pickBlue Last pickRed First pickRed Last pick
top55.9%57.2%45.2%40.3%
jungle54.1%60.5%45.4%39.1%
mid58.8%56.3%46.1%42.8%
bot60.3%55.0%39.3%46.6%
support55.1%55.8%40.8%47.5%

Team ban tendencies

Deviation from the league average share, by lane.

TeamLanevs average
Fnaticsupport+13.2%p
Dplus KIAjungle+12.9%p
LYONbot-11.2%p
Team Vitalitymid+10.9%p
BNK FearXmid+10.5%p
SK Gamingtop+9.7%p
Kiwoom DRXtop+9.0%p
Team WEsupport-8.8%p
Team Hereticsmid+7.8%p
HANJIN BRIONsupport+7.6%p
GIANTXmid+7.4%p
ThunderTalk Gamingtop-6.8%p

Wasted bans

Banned often, rarely picked when left open.

ChampionBan ratePicked when open
Poppy30.6%5.9%
Vayne27.6%7.5%
Camille14.6%10.2%
Syndra11.4%12.2%
TwistedFate9.5%8.5%
Olaf9.5%11.1%
Locke8.7%4.0%
Yorick8.3%10.8%
Trundle7.9%10.0%
Ziggs7.6%10.3%
Sivir7.3%10.9%
Leblanc5.8%3.9%

How to read this

  • Side decides 13 points of win rate, so every table here is split by side. Combined numbers are meaningless.
  • These are correlations, not causes — a stronger team may simply prefer a given order.
  • We cannot separate "banned so it never got picked" from "nobody wanted it anyway".
  • Measured over 1057 games across the tournaments we collect.